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Post by RiCEADDiCTBOY on Jun 21, 2007 22:42:38 GMT -6
Sega has just shown GamePro staffers the first playable build of Virtua Fighter 5 running on the Xbox 360, and details some of the new improvements over the earlier PS3 version.
The major changes include a higher level of anti-aliasing compared to the PS3 version, word that the Xbox 360 version will also see an official VF5 arcade joystick, and confirmation that the 360 version will see refined fighter A.I. and more options in the Dojo mode.
The game looked sharp and, like the PS3 version, runs at a native resolution of 720p at 60 frames per second. The higher levels of anti-aliasing weren't instantly noticeable, but certain background elements looked slightly crisper. Overall, the PS3 and Xbox 360 versions are extremely close visually; only diehards will be able to spot differences at all, and even then they will be minor unless Sega further improves the visuals before VF5's late summer release.
There's no word -- yet -- on other possible extras, such as new unlockable objects. Sega told us they were free to answer such questions after the upcoming E3 conference, which suggests other Xbox 360 bonuses are possible.
For more details, read GamePro's review of the PS3 version of Virtua Fighter 5.
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