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Post by Kono on Oct 2, 2008 12:20:46 GMT -6
herald.warhammeronline.com/warherald/NewsArticle.war?id=338A few highlights, all ones I think will effect us: Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit. Fixed the issue that was causing players to sometimes get stuck in a particular animation state.. Monsters which change velocity while moving in combat should no longer return “Target is Out of Range” sometimes when attacked by players. We made many UI fixes including a new "autoloot" feature requested by many players. Monsters that are rooted in place will no longer appear to chase you if you flee from them, even though they are still rooted. The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds. Fixed an issue that was allowing players to use the "Pounce" ability without an enemy target. The ability now requires an enemy target to jump towards.
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Post by Seraph on Oct 2, 2008 12:44:12 GMT -6
The stuck animation alone is enough for me to be happy. Although it was a mere annoyance and didn't happen all the time, if no more stuck animations occur I'll be good to go.
In two more levels I can pick up Ether dance which ended up having the stuck animation at the very end due to the badassness of 5 slicing a fool.
So that and Target is out of range will be nice.
I'm about to create an account on Warhammer alliance and post "Turn on Ansiotropic filtering". From my reading, many players aren't very tech savvy. Having no ansiotropic filtering just looks terrible. At normal camera distance the textures a complete washout. Set it 16x and the game looks like it turns in the high res texture pack.
Why Warhammer does not include ansioptophic/antialiasing option in game is beyond me. Perhaps it's part of the stability/performance issue.
I guess now I understand why some people say the texture look like hell when to me they looked fine.
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